Elden Ring Update 1.03: Every Hidden Change Not Included in the Patch Notes

Publish date: 2024-07-06

One thing that the patch notes don’t mention, though, is that the Smithing Stones you buy from Twin Maiden Husks in Roundtable Hold are now much cheaper. I haven’t been able to confirm the exact price difference for every item quite yet, but most of the ones I’ve tested so far appear to be about 4X cheaper than they were before. So, if you haven’t already gone out of your way to find those Bell Bearings that allow you to purchase Smithing Stones from Twin Maiden Husks, now is the time to do so.

Elden Ring Update 1.03 Hidden Changes: Banished Knight Engvall’s Spirit Ashes Can Now Be Found in Murkwater Catacombs

For reasons that I can’t quite explain, it seems that you’re able to acquire Banished Knight Engavall’s Spirit Ashes by beating the boss in Murkwater Catacombs. Anyone who already beat that boss will find that those ashes have been added to the inventory.

As for the Battle Hammer you previously got for beating that boss…well, it’s not clear what happened to that. I’ve heard some players report that they were able to acquire it from random mobs, but I haven’t found a consistent location for it quite yet. If you find a consistent drop spot for the Battle Hammer, be sure to let us know.

Elden Ring Update 1.03 Hidden Changes: Many Heavy and Strength-Based Weapons Are Now “Weaker” Thanks to a Bug Fix

Prior to this latest update, some Elden Ring players noticed that some of their fully-upgraded weapons were actually weaker than they were at the previous upgrade level. Many suspected that was the result of a bug, and it turns out that’s true.

However, it seems that the bug wasn’t affecting the total damage for those fully-upgraded weapons but was rather causing the previous upgrade levels to be stronger than intended. As such, it seems that the total attack power for several upgraded weapons has been reduced across the board. I haven’t seen a full list of weapons affected by this change, but it seems that most weapons with the “Heavy” affinity (and some others that primarily scale with Strength) have been impacted by this change.

Simply put, this is a big nerf to most Strength builds and other builds that relied on Heavy affinity weapons. While it seems like most of those weapons were never meant to be as powerful as they were, I hope FromSoftware finds a way to make Strength builds feel more viable than they currently do.

Danofgeek

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